Wednesday, April 10th, 2013 -- TurnsTile's been updated to version 0.3.2, a bug fix that's been a long time coming. It's been over a year since I last updated this thing, and my poor version control practices are no small part of why; now that VertAlert has given me some practice with Git, I'm redoing the repository for TurnsTile. Before I get too far into that I thought I should fix the combination of interlaced input with a tilesheet, which has apparently been broken all this time. Goes to show how popular my plugin is, I suppose.
Now that I've got a fixed release up, I'll be diving right into work on the next major release. The code for Avx and Vapoursynth
support already exists for the most part, and I'll be adding those to the new repo piece by piece. You're welcome to visit GitHub to
keep track of the project: https://github.com/ItEndsWithTens/TurnsTile
Thursday, March 28th, 2013 -- A new version of VertAlert is now available, adding the snaplo and snaphi parameters, to
allow for custom rounding both above and below the threshold. A new test map is included with the source archive that demonstrates
Wednesday, January 2nd, 2013 -- Happy New Year, naked weirdos! Fixed a major bug in VertAlert, got the project set up on GitHub,
and fixed the download link for the 0.2.0 source code.
Tuesday, November 27th, 2012 -- Boom, I'm a Rabbi. New VertAlert, now with a threshold option, as suggested by obstipator
over on SA. Also threw in a *nix shebang line and refactored some code. If you write Python and don't know about flake8, pychecker,
or pylint, do yourself the favor and go hunt them down (easy_install is the way to go).
Saturday, November 24th, 2012 -- Another update! When it rains, it pours. If anyone out there works with Source engine
maps, and is dealing with brushes whose vertices occasionally pop slightly off the grid on file open in Hammer, try out
VertAlert, a little Python utility I threw together this week. Standalone versions are available,
and I've tested both the program and script in Windows, Linux, and OS X.
In other news, the next release of TurnsTile is in the works, supporting Avxsynth and Vapoursynth in addition to Avisynth. Keep
an eye out, it'll be here sooner or later. Though I'd bank on the latter.
Thursday, November 22nd, 2012 -- Trying a slightly different color scheme for a while; I still prefer light on dark,
but I think lower contrast looks nicer. Hope you like it as much as I do.
Monday, December 26th, 2011 -- SimpleSlugUpscale 1.12 is now available, just a small update to fix missing audio in
'box' modes and correct the way I checked for the thread count in my try...catch block.
Saturday, October 22nd, 2011 -- New plugin! CMVSource lets you load Dwarf Fortress movies
directly into an Avisynth script. Go take a look, and have fun. I demand it.
Wednesday, September 21st, 2011 -- New TurnsTile up, just a quick adjustment to remove the SSE/SSE2 requirement and
the Visual C++ CRT dependency.
Friday, May 6th, 2011 -- I hope somebody has fun with TurnsTile 0.3.0, now featuring "CLUTer", a function to let you apply whatever set of colors you
like to your input clips. It, along with the new TurnsTile, supports all four Avisynth 2.5.x colorspaces.
Sunday, March 27th, 2011 -- Updated the upscaling tutorial to point at the QTGMC thread on Doom9; makes the whole process
simpler, since -Vit- has now packaged up all the plugins required to use his script. It also prevents me from trying to maintain
the proper version of all those plugins only to end up being
a goddamn idiot. Enjoy!
Saturday, March 12th, 2011 -- Quick fix for a nowhere-near-showstopping bug in TurnsTile's auto-calculated tile sizes. Get
version 0.2.1 if you're interested.
Thursday, March 10th, 2011 -- TurnsTile 0.2.0 is out, only a couple of new features, but lots
of fun to play with nonetheless!
Thursday, February 17th, 2011 -- SimpleSlugUpscale v1.10! Details in
the docs, download and enjoy.